The resources and money that you win out of conquering an enemy should be integrally invested in your economy to plant the seeds for future harvest. One should check out his neighbors and competition and think twice before attacking a neighbor. All though, rapid expansion is not the way to go. The only way to do this is trough expansion. Building a defensive country is a waste of time and resources because the aim of the game is to collect VP points. If someone else conquers their first enemy before you do they have an advantage the sooner you start using your first enemie's resources to prepare against your second enemy the better.īoth options are not what i'm looking for. The longer you have to prepare too, sure, but speed is of the essence. And thinking the big picture, the longer you wait to conquer your first enemy the longer your second, third, fourth, etc enemy have to prepare. It is nice to capture intact ICs, but the longer you wait the more time your enemy has to prepare. Then the ability to create units nearest to the (new) front is extremely important. We are also talking about conquering full countries. The point is that we are not talking ONLY about small AI. The classical example for that is the difference between attacking an inactive player in Day 3 and in Day 4 (after been taken over by AI).īut the unit creation cannot be ignored at all. If I wait 1 more day and I get a working IC, then I will get 10% more resources PER DAY so after 10 days I will be breaking even and after that everything is a profit compared to capturing a non-operational IC. Here "better" can be defined even mathematically, and even by ignoring the units creation ability (which is optional).
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